Houses Builds
Survival houses, cottages, mansions, and player homes for every stage of the game.
A charming countryside cottage with a fenced garden, flower boxes, and a stone brick foundation. Includes an attached small farm plot for wheat or carrots.
A treehouse built around a large jungle tree with rope bridges, vine ladders, and an open-air platform. Takes advantage of natural tree canopy for shelter.
A large lodge built into a mountainside with multiple floors, a grand fireplace, balconies with mountain views, and a stone foundation that follows the terrain.
A cozy oak house sized for your first night in survival. Features a simple pitched roof, windows on all sides, and enough interior space for basic crafting stations and a bed.
A warm spruce cabin with a steep A-frame roof, designed for taiga and snowy biomes. The chimney uses a campfire for a cozy smoke effect.
A fully concealed underground base with multiple rooms, hidden entrance, internal lighting, and storage areas. Completely mob-proof when sealed properly.
Roofs and big timber
Most houses here are wood on a stone base. Two things decide how much work the roof and the frame take: how stairs behave when you place them, and how many logs one tree gives you.
- Stairs
- Aim at the underside of a block or the top half of its side and the stairs go in upside down, which is how eaves and overhangs are made. Stairs placed side by side bend into inner and outer corners on their own, but an upright stair never joins an upside-down one.
- Giant trees
- Four spruce or jungle saplings in a 2×2 square grow a giant tree when there is room: at least 14 free blocks above them for spruce and 11 for jungle. A 2×2 trunk gives far more logs than a normal tree, which helps with the 192 spruce logs the mountain lodge needs.
The simple oak house at 9 by 6 by 7 blocks is a good place to practise a stair roof before the mountain lodge, which covers 22 by 12 by 18.
Fireplaces and chimneys
A campfire makes a safe fireplace. It gives light level 15, and unlike normal fire its flames never spread, so the wooden room around it will not catch fire. It does hurt anything standing on it, so keep it out of walkways.
Its smoke rises about 10 blocks, or 24 with a hay bale under the campfire. The smoke gets partly through one block directly above the fire and no further, and a trapdoor on top stops it completely, so leave the chimney open. The spruce cabin and the mountain lodge both build their chimneys around a campfire.
Snow, cold and height
Groves and snowy slopes hide strips of powder snow. Step into it and you sink and start to freeze. Any piece of leather armor stops the freezing, leather boots let you walk on top of it, and landing on powder snow cancels fall damage.
Lanterns melt snow. A lantern clears snow layers within 2 blocks and ice within 3, so keep lanterns further than that from the snow on a cabin roof you want to stay white.
Underground and up in the trees
- Depth
- Since 1.18, stone turns into deepslate between Y 8 and Y 0, and deepslate takes much longer to mine. Caves below Y -10 can hold lava lakes, so an underground base is quicker to dig and safer above that.
- Lighting
- Monsters in the Overworld only spawn at block light 0, so every light source counts. Glow lichen gives light level 7, and bone meal spreads it to the block next to it.
- Vines
- Climbable, collected only with shears, and they spread by themselves, down into open air as well. In Java the spread_vines game rule switches that growth off.
The underground base lights its rooms with glow lichen and lanterns, and the jungle treehouse climbs its trunk with vines and ladders. The cottage with garden has a small farm plot, and planting its first wheat seeds earns A Seedy Place.