Farms Builds
Crop farms, mob farms, XP farms, and automated food production systems.
Separate fenced pens for cows, sheep, pigs, and chickens, with a covered barn area for storage and breeding. Includes hay bale feeding areas and gate access.
A compact automatic bamboo farm using observers and pistons. Bamboo grows fast and is harvested automatically for scaffolding, fuel, and crafting materials.
An automatic kelp farm that grows and harvests kelp for smelting into dried kelp blocks, one of the best renewable fuel sources in the game.
A zero-tick observer-based sugar cane farm. Observers detect sugar cane growth and trigger pistons to break the top blocks, feeding items into hopper collection.
A semi-automatic crop farm using observers and pistons to detect and harvest grown crops. Water channels flush items into hoppers for collection in chests.
A simple 9x9 wheat farm with a central water source block. Produces enough wheat for bread and animal breeding. Fully fenced to prevent trampling.
A blaze farm built around a nether fortress blaze spawner. Funnels blazes into a kill chamber using careful placement and water (or alternative methods since water evaporates in the nether).
A compact composting station that converts excess crops, seeds, and plant matter into bone meal. Hopper-fed composters automatically output bone meal into collection chests.
The fastest XP farm in the game, built in the End. Endermen are lured by a named endermite and fall to a collection point where you can one-hit them for massive XP.
A guardian farm built around an ocean monument. Requires draining the monument and funneling guardians to a kill chamber for prismarine, fish, and XP.
A village-mechanic iron farm producing 300-400 iron ingots per hour. Villagers are scared by a zombie, spawning iron golems that are killed by lava for automatic iron collection.
An automatic melon and pumpkin farm using observers to detect fruit growth and pistons to break them. Items fall into hoppers for zero-maintenance harvesting.
Converts a dungeon mob spawner into an efficient XP farm. Mobs spawn, fall through water channels, and collect in a kill chamber where you deal the final blow for XP.
An efficient nether gold farm using zombie pigman aggro mechanics. Pigmen are drawn to turtle eggs, fall through trapdoors, and are killed by magma blocks for gold nuggets and XP.
A fully automatic farm where a farmer villager harvests and replants crops. Hopper minecarts beneath the farmland collect all dropped items into chests.